SceneObjectsOnly is used on object properties, and restricts the property to scene objects, and not project assets. Use this when you want to ensure an object is a scene object, and not from a project asset. ( 1323868 ) Scene Manager: Fixed that moving a GameObject to a unloading scene on the 'sceneUnloaded' event is possible, and leaves the object without valid scene. Scene Manager: Fixed that loading multiple scenes additively via "Assets/Open Scene Additive" menu item loaded them in random order than as seen in the Project Window. It tells the object when to hide itself from your view and can remove some display bugs in Unity. In VR games, the clipping plan is used to hide objects that become too close to your headset. Clipping Plane is a property that adjusts the depth perception of objects relative to your camera's field of view. (like the picture of a camera or light that shows the location of those objects, even when not selected) Click the camera icon next to the checkbox in the Gizmos menu to hide the camera icon in your scene. Chegg downloader github How can I hide the camera gizmo in Unity?.
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